> [!summary]
> - Rating format: Aesthetics / Originality / Intellect / Bias
> - Score is the sum of all ratings
> - Grades are derived from the score
> - Colors are derived from [Spectreview Color Rating System](https://tapedeckpodcast.com/the-spectreview-color-rating-system/)
## Criteria
While doing some research on how people rate music in general, I found an interesting system by one **Rob Moura**, called the [Spectreview Color Rating System](https://tapedeckpodcast.com/the-spectreview-color-rating-system/). I thought it was a concise and thoughtful way of approaching the problem, and the coloring coding idea is really cool, so let's attempt to adapt it for *Mega Man* music:
> [!quote] Rob Moura on **<font color="red">AESTHETICS (A)</font>**
> Judging how the music sounds on a purely sonic level. This concerns everything from production quality to how effectively the artist conjures beauty or emotion in the music.
Keywords: **quality** and **emotion**. Certain tracks conjure up a very distinct feeling, and those will score high. This concerns arrangement as well - some tracks have good melodies but don't really leverage the instrumentation (pitch bends, vibrato, etc.).
> [!quote] Rob Moura on **<font color="jade">ORIGINALITY (O)</font>**
> Judging the ambition of the music in being novel or trying something new relative to previous works … This category is meant to signify when an artist decides to break the mold, and it should be rewarded on its own terms.
Keywords: **ambition** and **novelty**. Does it sound unique compared to other Mega Man tracks? Some tracks give us the standard formula, while others are clearly trying to do something different.
> [!quote] Rob Moura on **<font color="slate">INTELLECT (I)</font>**
> Judging the capacity of the music to stimulate the mind … even instrumental or ambient music has the capacity to be judged on an intellectual level if the music is contextually presented as such.
Keywords: **stimulation** and **context**. This one is probably the hardest to put a number to, but I will be looking for things like compositional variety and how strongly it ties together an overarching theme or idea.
## Scoring and Ranking
To give more of a score spread to deal with ties over a hundred plus rankings, we will add a criteria `B` for “bias”. This will make the rating for each track take the form of `A/O/I/B` representing our four criteria. With this, scoring goes as follows:
1. Rate each of the four criteria on a scale of (minRating::1) to (maxRating::5) (e.g., `5/2/3/3`).
2. Sum the ratings for a final score from (minScore::4) to (maxScore::20) (e.g., `13`).
3. Apply the following weight to the ratings to break ties within a score:
1. Remove the bias, sort descending, then re-apply (e.g., `5/3/2/3`)
2. Apply this as second order sorting (tracks with 5's beat 4's, etc.)
> [!NOTE]
> The fourth rating, “bias”, is used for a few things:
> - Float tracks that I like
> - Float tracks that are more quintessential to Mega Man, despite their rating
> - Help break ties since there will be many, despite the weighting system.
### Score to Grade
> [!info]
> The minimum score is 4 since we don’t use 0’s. The max is 20.
| 20 | 19 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 |
| ----------- | ------------ | ----------- | ------------ | ----------- | ------------ | ----------- | ------------ | ----------- | ------------ | ------------ | ----------- | ------------ | ----------- | ------------ | ----------- | ----------- |
| (grades::M) | (grades::S+) | (grades::S) | (grades::A+) | (grades::A) | (grades::B+) | (grades::B) | (grades::C+) | (grades::C) | (grades::C-) | (grades::D+) | (grades::D) | (grades::E+) | (grades::E) | (grades::F+) | (grades::F) | (grades::G) |
>[!note]
> - M stands for “Masterpiece” not “master”, you idiot.
> - You’d think G is just a continuation of the alphabet, but it actually stands for “Gutsman”.
## “Spectreview” Coloring
### Rating to Color Level
> [!info]
> Spectreview maps `A/O/I` ratings to `R/G/B` colors, but it uses a `Low, Mid, High` score range to do this. We must convert to this from our 1–5 scale—not perfect but it works well enough!
| 1 | 2 | 3 | 4 | 5 |
| ------------------ | ------------------ | ------------------ | ------------------- | ------------------- |
| (colorLevels::L)ow | (colorLevels::L)ow | (colorLevels::M)id | (colorLevels::H)igh | (colorLevels::H)igh |
### Color Level to Hex
| Low | Mid | High |
| ------------ | ------------ | ------------- |
| (hexLow::22) | (hexMid::78) | (hexHigh::ee) |
### Moods
From here, we batch the final colors into different “moods” to sum up the general feel of the track. This was mostly for fun, since being dominant in a certain category is self-explanatory, but for the mixed categories, how should we understand the result? Check the link below to see what I came up with.
[[Spectreview Colors & Moods]]